Detailed description of Chess Assistant 7.1

1. Operations with databases and datasets

1.1. Database

1.2. Windows explorer layout

1.3. Removing doubles

1.4. Subtracting and intersecting datasets

1.5. Packing and E-mailing a base

1.6. Repairing

1.7. Updating via Internet

1.8. Converting

1.9. Opening EPD files directly

2. List and splitting

3. View Mode

When you first open a game for viewing in Chess Assistant, you'll see the board with the video buttons below it, followed by the headers, and to the right there is a notation window with the tree/engine window below. The appearance of the board can be modified according to your taste and you can use not only one of the piece sets or standard board patterns (wood, marble, etc.) provided, but also customize it by designing your own pieces (or importing other ones) or modifying the board’s appearance with colors or images of your choice.

As for Chess Assistant game format novelties, it's a possibility to see and include multimedia comments such as images (.jpg, .gif, and .bmp), audio files from either external sources (.wav and .mp3) or those you can record directly from a microphone, and video files (.avi and .mpg formats). Naturally, if you are importing .cbh files, they can preserve multimedia commentary as well.

Besides, the number and quality of direct comments on the board's been greatly increased compared/in comparison with the old ‘highlight a square’ or ‘stick an arrow on the board’. These options keep on existing but with a great deal of new options and alternatives so that you may comment much more precisely and creatively, and now you can even include text directly on the board.

However, Chess Assistant offers a number of tools in order to enhance your viewing experience with as much information as you could ask for. To start with, just below the board there is a button . On pressing it in a matter of a few seconds (from 0-5 seconds depending on the hardware) you'll get a list of all the games in the Hugebase containing the position on the board. You can also set it to use another base as a source instead.

Furthermore, the tree window'll show you all the statistical information on a position such as all the known moves from a position, evaluation of Chess Openings 2002 encyclopedia, a number of games with the known move, percentage of success, and CAP information. This information is provided automatically on a move per move basis. If you're  bringing moves from a tournament into a brand new base, it can call upon this information using the tree of your choice, even from another base.

You can also activate one of the engines (such as the included Chess Tiger 15.0, etc.) to analyze automatically by pressing or just <spacebar> on your keyboard. You can then go from one engine to the next by accessing the drop-down menu where the name of the engine appears.

Finally, if you just want to fly through the moves, passing from one game to another, you'd better do this by closing the tree (accessing the tree for every move obviously slows things down), and then use arrow keys for the moves and F7 and F8 keys (keyboard shortcuts for and buttons) for the games.

Styles

Keystroke combination: Shift-s, also context menu on game score
The addition of move styles allows the user to change the appearance of many types game notation. Available options include changing the move font, weight, and background/foreground colors. This feature allows quick navigation to important positions in the game, with easy fine-tuning of game appearance as well.
As an example, look at the screen shot below. Here, the default style for engine analysis has been modified to have a yellow background, for easier visibility. Move 28 has been highlighted in green, and is book marked for future reference.

Figure 7, example illustrating styles

Easy Construction of Game Fragments

CA 7 now has a two shortcut keys that can be used to quickly form game fragments. This capability is very useful for constructing test positions. Typing the "[" key will truncate all previous moves from the current position, which typing "]" will truncate the remaining moves.

4. Editing a game

5. Playing a game

5.1. Engines

5.2. BookBuilder

5.3. Test Suites

6. Engine Analysis

6.1. Infinite Analysis

6.2. New automatic Engine Analysis Options

6.3. Background Analysis

6.4. Interactive Analysis

6.5. Blunder Search

6.6. Full analysis

7. Playing

7.1 New playing Dialogue

7.2 Improved Winboard/UCI Support

7.3 Opening Book Improvements

7.4 Improvements to Test Suite Mode

8. Searches

8.1. Search for header

8.2. Search for position

8.3. Search for material

 8.4. Advanced search

 8.5. Search for comments

 8.6. Search for Maneuvres

9. ICC support

9.1. Introduction

9.2. Detailed descriptions:

9.2.1. Tabbed Toolbar

9.2.2. Personal toolbar

9.2.3. Main Console and Message Window

9.2.4. Seek List

9.2.5. Seek Diagram

9.2.6. Players List

9.2.7. Games List

9.2.8. Stored Games

9.2.9. Challenges

9.2.10. Engines and Advanced chess

9.2.11. Watching games

9.2.12. Examining games

9.2.13. Playing games

9.2.14. Styles and Sounds

10. Trees and Cap data

11. Folders/classifiers and Classes

12. Printing and Exporting

13. Statistics

14. Prepare for your opponent

15. Calculating a rating and Norms

16. Fonts, colors, pieces, backgrounds and DGT board

17. Usability Enhancements

17.1. New Test Mode