INDEX
1.1 Knight forks
1.1.1 Removal of protection
1.1.2 Decoy
1.1.3 Square clearance
1.1.4 Conjunction of methods
1.2 Files (ranks)
1.3 Diagonals
1.3.1 Removal of obstacles
1.3.2 Opening of a diagonal
1.3.3 Decoy
1.3.4 Two diagonals
1.4 Pawn forks
1.5 Conjunction of geometrical motifs
2.1 The back rank
2.1.1 Elimination of defence
2.1.2 Distraction
2.1.3 X-ray attack
2.1.4 Interception
2.1.5 Conjunction of methods
2.2 The seventh rank
2.3 The h-file
2.3.1 Mate to a "cramped" king
2.3.2 The g6-pawn
2.3.3 Attack on a fianchetto
2.3.4 Opening of a file
2.3.5 Decoy
2.4 The g-file
2.5 Central files
2.6 Diagonals
2.7 Conjunction of files, ranks and diagonals
3.1 Open attack
3.1.1 Execution of an open attack
3.1.2 Opening of a file
3.1.3 Unblocking a pawn
3.1.4 Removal of defence
3.1.5 Decoy to the opposing file
3.1.6 Decoy to the blow dealt by the piece moved away
3.1.7 Placement of the attacking piece to the opposing file
3.1.8 "Mill"
3.2 Exploiting a pin
3.2.1 Attack on a pinned piece
3.2.2 Distraction of a pinned pawn
3.2.3 Other ways of exploiting a pin
3.3 Decoy into a pin
3.3.1 Attack on a pinned piece
3.3.2 Attack on a piece which lost its defence
3.4 Counterblow by a "pinned" piece
3.5 Conjunction of methods
4.1 "The hole" of the fianchettoed bishop
4.1.1 The h-file
4.1.2 The back rank
4.1.3 The pawns on f6, h6, a6 and c6
4.1.4 The others
4.2 Invasion of a file
4.3 Other cases
5.1 A bishop is overloaded
5.2 A knight is overloaded
5.3 A rook is overloaded
5.4 A queen is overloaded
6.1 Elimination of defence
6.2 Distraction
6.3 Decoy
6.4 Distraction with decoy
6.5 Other cases
8.1 Pawn breakthrough
8.2 Distraction
8.3 Interception or or blocking
8.4 A pawn is promoted to a knight
8.5 Forcing necessary exchanges
8.6 Both opponents have dangerous passed pawns
8.7 Passed pawn supports the piece invasion into the back rank
8.8 Passed pawn takes part in the attack on a king
8.9 Conjunction of methods
9.1 Play for a stalemate
9.2 Further restricting of material and building a fortress
10.1 Removal of defence
10.2 Square clearance for the attacking knight
10.3 Blocking
10.4 Creating of a mating net
11.1 A king is defended by fianchetto
11.1.1 The bishop is absent
11.1.2 The f7-g6-h5 pawn chain without a bishop
11.1.3 A king on h6
11.1.4 The fianchettoed bishop defends a king
11.1.5 Enlarged fianchetto
11.1.6 "Sieve" structure: Pawns e6, f7, g6, h7, the bishop is outside "the
fianchetto"
11.2 One pawn protects the king
11.3 Two pawns protect the king
11.3.1 The pawns are on g7 and h6
11.3.2 The pawns are on g7 and h7
11.3.3 The pawns are on f6 and g7
11.3.4 The pawns are on f7 and g7
11.3.5 The f- and h- pawns
11.4 Three pawns protect the king
11.4.1 The pawns are on f7, g7 and h6
11.4.2 The pawns are on f6, g7 and h7
11.4.3 The pawns are on f6, g7 and h6
11.4.4 The pawns are on f7, g7 and h7
11.5 A king is protected by the pawns placed on the sixth and fifth ranks
11.5.1 "Dragging a king out"
11.5.2 Breaking the shelter
11.6 Typical methods of attack in a Q-side castling
position
11.7 Piece attack on a king
11.8 Attack on a king undefended by pawns
11.9 Attack on an uncastled king
11.9.1 A king is on e8
11.9.2 A king is on f8
11.9.3 A king is on e7
11.9.4 A king is on another square
11.10 Attack on a king in an endgame
12.1 Combinations which are not connected with mate
threats
12.2 Mate threats combined with other threats
12.2.1 Mate threats combined with threats to attack a
queen
12.2.2 Mate threats combined with activity of a passed pawn
12.2.3 Threats along the back rank
12.2.4 Exposed king
12.2.5 Uncastled king
12.2.6 The others